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Spaceship

Page history last edited by PBworks 16 years, 9 months ago

Construction of spaceship


 


Basic unit image specifications

  • Final format: transparent PNG, 72 x 72 pixels
    • 8 bits per RGB channel. may be listed as "PNG-24" or "8-bit RGBA".
    • "Indexed color" or "color map" is different. These will work, but are not recommended.
  • Light comes from a specific direction (for shadings and highlights)
  • Turbines fire at 60 opacity, any color (with blurred and soft borders)
  • Unit/Ship must look in the lower right direction.
  • Units/Ships are centered horizontally.
  • Outlines should be used, made with a darker, but similar colour to what they're surrounding, this makes the unit/ship feel bigger then the amount of pixels you'd use for the same with a black outline. (Black outlines not welcome)
  • Use consistent names for your files, beginning with the unit/ship name, so that they are kept together when browsing the files.

 

 

Unit animation specifications

  • You can have as many frames for animations as you like. It depends on what you want to get accross
  • Images and animations must be done for:
  • normal image (1 frame)
  • attack for each type (at least one frame - 2 is good - 4 better)
  • directional attacks (recomended for ships)
  • defense
  • death frame

 

 

Unit Leveling

Each unit level should differ in size, lv2 unit should be 2 or 3 pixels higher, max altitude of a unit should be around 47 pixels.

  • A good way of showing higer lv is changing position.
  • One unit can have multiple tree of evolution

 

Additional Notes and examples

  • Test early with different backgrounds. Go to your game terrain files, pick, say, 3 terrains, preferably with different colours, and have a look what they look like against the background, because that way if you have used alpha channels, it may look better in game than as the average standard sprite.
  • Test your unit early in the game. Replacing an existing unit graphic with yours is the fastest way (be sure to make a copy of the originals so you don't lose them.)

 

See also:

 

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